Gpu Pro 360 Guide To Rendering

Gpu Pro 360 Guide To Rendering
Tags: Wolfgang Engel

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may ariseThis book gathers all the content from the GPU Pro series (Vols 1-7 2010-2016) into a convenient single source anthology covering the vaarious algorithms that are used to generate shadow data in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on the ability to acheive good visual results in rendering shadows.